Lara Croft is fearless pioneer of "girl" power. She's the emperess of the digital age, and the star of the wildly successful computer game and movie Tomb Raider.

Now, for the first time, this fascinating program explores the unique phenomenon of Lara Croft and tells an amazing tale of ingenuity and success. The show is as visually exciting as the game itself, which sold over 26 million copies. It reveals how Core Design invented Lara Croft and catapulted her into mainstream contemporary culture, making her the most successful cyber character to cross over into global marketing, advertising and of course, Hollywood.

This is the amazing story of cyber tomb raider Lara Croft, and it is a "must see" for all of her fans.

  • Release Date: August 28, 2001
  • Studio: White Star
  • Running time: 50 Minutes
  • Format: Color, Animated


Chapter 1: Opening/Who Is Lara Croft?
The first chapter servers as an introduction to Lara, with several personalities giving their personal opinion on who she is.

Chapter 2: Origins
This chapter covers the origins of Lara. Toby Gard, Lara's original designer, talks about the first days. Core Design's Jeremy Heat-Smith recounts his surprise when he first saw her and his brother Adrian Smith talks about some important first decisions.

Chapter 3: School Days
Lara's school days at Gordonstoun, the exclusive Scottish schools where many of the Royal family members were educated. Some students and school officials talk about the school and how Lara could only be educated there.

Chapter 4: Sex Appeal
The difference between Lara and other game characters: sex-appeal. Some male and female fans review Lara's very own secret weapon, well two of them in fact! The designers tell how it happened and how Lara's model involved from the initial design to the next generation Lara.

Chapter 5: Designing the Perfect Virtual Woman
Lara is desiccated by both the fans, one of her former models, Lara Weller, and the designers. The differences between virtual Lara and real women. How the game's controls influence the way people relate with a virtual character.

Chapter 6: Obsession
How people care and feel for Lara. Do you control Lara or does Lara control you? Some famous example of some famous, and some not so famous people, who share the same obsession: Lara Croft.

Chapter 7: Pitchwoman & Icon
Lara the PR girl: contrary to the game character she's very willing to please in her advertising campaigns. How Lara compares to real life superstars.

Chapter 8: Uncensored
The strange obsession some people have with seeing a virtual character in the nude, and Core's reaction to it.

Chapter 9: Being Lara
One of the most famous Lara's amateur models, Jenifer Morgan, tells the tale on how she becomes a real life Lara Croft complete with all the accessories. Don't miss our exclusive interview with Jenifer coming soon.

Chapter 10: Lara Look-alikes
The official Lara models, with Lucy Clarkson being the last one. The hard rules of being a Lara model, remembered by former model Lara Weller.

Chapter 11: Keeping Lara Alice
The man that hate Lara: Phil 'Dr Evil' Chapman the guy that devotes his entire time to find ways to kill Lara.

Chapter 12: Leaving Lara
Toby Gard explains why he left Core Design right after the first Tomb Raider game was released, and his relationship with Lara Croft ever since.